

Each one of these comes with its own skill tree to unlock abilities, from being able to summon fire soldiers to having using a vine whip to knock back enemies. As story progression is made Frey will learn new abilities that correspond to earth, fire, water, and lightning magics. Different enemies have different weaknesses, but Frey cannot exploit all of these from the off. Even if they are, you’re never too far from somewhere to explore and fight, and there’s areas to return to as you unlock new abilities to unlock them.Īs you venture through Athia you will face off against various enemies – some solitary beasts that can have quite a bit of power behind them, and groups of weaker enemies that attack quickly. Frey cannot speed for unlimited amounts of time as her mana can deplete, though it comes back quickly and means that even distance points of interest don’t feel too far away. Having arrived in this world and ended up bound to a sentient vambrace that she derisively nicknames ‘Cuff’ and banters with throughout the game, Frey finds she has acquired magical abilities, one of the key ones being super-speed parkour to cover large distances in just a few minutes – it’s only in Cipal that she can’t zoom around, as a populated place. It is a world of violence, one that Frey has the power to traverse without much difficulty. They roam the open spaces of the world setting upon anyone that wanders in, or against each other.

In the middle of these four realms is the city of Cipal, the last holdout for humanity as the world around them has been shattered by the Break and consumed by a Corruption which has killed people and animals or turned them into zombies and monsters. The world of Athia is vast with four different realms to explore – Praenost, Avolaet, Visoria, and Junoon. It is a game that on the surface looks like it will have loads to offer, but scratch the surface and there is not much underneath. You could describe Forspoken as being disorienting as well.

Sure, we would all like to imagine we would take it all in stride, but such a sudden change would be disorienting. Instead of wonder and amazement, it’s confused shouting and swearing trying to figure out how to get back home. Frey’s reaction to being pulled into a fantasy world by a portal in New York City is probably the one most of us would have.
